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Analista De Bits | Bright Memory Infinite | Xbox Series S/X - PS5 - PC | Graphics Comparison
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2022Jul 21
Xbox Series X: Default Mode | 2160p/60FPS Ray Tracing | (Reflections only) Dynamic 2160p/60FPS (Common 2160p) High Frame Rate Mode | 1440p/120FPS Xbox Series S: Only Default Mode | Dynamic 1440p/60FPS (Common 1296p) PS5: Default Mode | 1800p/60FPS Ray Tracing (Reflection Only) | Dynamic 1800p/60FPS (Common 1800p) High Frame Rate Mode | Dynamic 1440p/120FPS (common 1152p) PC: Max. Settings | 2160p | DLSS Quality Mode RTX 3080
  • Bright Memory Infinite allows us to change the FOV in the console versions.
  • PS5 and Xbox Series S/X use a mixed medium/high settings configuration.
  • Xbox Series S version does not support Ray Tracing or 120hz.
  • Ray Tracing mode for PS5/Series X only applies for reflections. On PC, RT is also used for certain highlights and shadows.
  • Reflections with RT on PS5/X-Series are slightly improved over SSR, but are far from the quality of RT on PC. This game with RT at maximum is tremendously demanding on PC.
  • Generally, performance is stable on all platforms. However, PS5 has clear problems maintaining 120fps in performance mode, staying closer to 90fps.
Music by Zeraví:    / @zeravi  

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ElAnalistaDeBits

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