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Analista De Bits | Bright Memory Infinite | Xbox Series S/X - PS5 - PC | Graphics Comparison
1.6KLikes
71,009Views
2022Jul 21
Xbox Series X:
Default Mode | 2160p/60FPS
Ray Tracing | (Reflections only) Dynamic 2160p/60FPS (Common 2160p)
High Frame Rate Mode | 1440p/120FPS
Xbox Series S:
Only Default Mode | Dynamic 1440p/60FPS (Common 1296p)
PS5:
Default Mode | 1800p/60FPS
Ray Tracing (Reflection Only) | Dynamic 1800p/60FPS (Common 1800p)
High Frame Rate Mode | Dynamic 1440p/120FPS (common 1152p)
PC:
Max. Settings | 2160p | DLSS Quality Mode
RTX 3080
Bright Memory Infinite allows us to change the FOV in the console versions.
PS5 and Xbox Series S/X use a mixed medium/high settings configuration.
Xbox Series S version does not support Ray Tracing or 120hz.
Ray Tracing mode for PS5/Series X only applies for reflections. On PC, RT is also used for certain highlights and shadows.
Reflections with RT on PS5/X-Series are slightly improved over SSR, but are far from the quality of RT on PC. This game with RT at maximum is tremendously demanding on PC.
Generally, performance is stable on all platforms. However, PS5 has clear problems maintaining 120fps in performance mode, staying closer to 90fps.